![]() Not only is this a much more solid setting than the first game, but it also explains why the Dealer seems to be in such a rush (the entire game takes place in the back of his moving caravan). However, it seems that Kalas isn’t one to make things easy and has hidden himself in an Empire that is being beset on all sides by problems: The government and military are corrupt systems of glory hounds and profit-seeking nobles bandits move almost freely throughout the countryside brutal raiders come screaming in from the north, and the cities are being eaten from within by a horrifying plague. That’s why you’re here: He was weakened by his near death experience and is going to need your help to take down ‘Kalas’ (pronounced ‘callous,’ perhaps appropriately). Turns out the Dealer had managed to crawl his way out of death and is unsurprisingly a bit…miffed at the guy who tried to kill him. The fact that you’ve even met him is pretty surprising since it was strongly suggested that he had actually perished at the first game’s climax. In the sequel, the narrative is much more grounded and much more direct: You play as a nameless adventurer who has entered into some kind of contract with the mysterious ‘Dealer,’ a man whose exact purpose and place in this world are wrapped in mystery. While there was a hint of a narrative in the first game, it was very downplayed, and it was pretty enigmatic as to what exactly the scenario was the only solid fact seemed to be the idea that the cards used in the game were representative of events that had already occurred. One of the largest changes that you notice right out of the gate is that the game’s narrative is much more front and centre. ![]() The changes that I found, however, were most surprising. That being said, I went into Hand of Fate 2 somewhat skeptical, worried that Defiant might have dropped the ball for the sequel to one of their most well regarded titles. While those points are fair, I was a much bigger fan of the original game, with its interesting meta-game based on the cards you add to the deck of encounters and the witty banter of the enigmatic ‘Dealer’ doing a lot more to save the game for me. Back in 2015, Kane Newell reviewed the game and gave it a ‘55%’ (this was before we changed to our current /10 score system), citing its lacklustre combat and somewhat repetitive nature as its main faults. Much like its predecessor, Hand of Fate 2 is what I can only describe as a board game if you stopped every few minutes to punch the hell out of whoever you’re playing against. A wiki can only really be built if the fans pitch in.Hand of Fate 2 is the sequel to Hand of Fate by Defiant Development, a development group based in Australia. Just do you best to fill in what blanks you can, and come back when you can fill in even more. You don't need to have all the information right off the bat, or even a ton of information to start. For guidelines on how to do this, please consult the wiki's Manual of Style. Help us build the wiki by creating new articles or expanding existing ones. Just as the player's deck is made of many cards, so too is a wiki made of many articles, and articles made of lots of pieces of information. Hand of Fate 2 can be very complicated, and that's why the wiki needs your help. A DLC with new a new challenge and companion.A new Endless mode that allows the player to keep going until they die.Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.Build up your combo meter to unleash powerful special attacks! Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers.Hundreds of new encounters, artifacts and items to earn and upgrade.Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!.22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!.A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.Each card will also provide its own story, its own choices, rewards (or punishments), games of chance, and can also unlock even more cards. These cards will form the spaces of a board the player must move across, collecting loot and equipment along the way. Both parties create their own decks of cards. Like its predecessor, Hand of Fate 2 is a cross between a card game, a board game, an RPG, a dungeon crawler, and a Choose Your Own Adventure story, with 3D combat.
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